Build. Capture. Deliver.

A director-led team that plugs into your pipeline to build worlds, capture cinematic gameplay and deliver the promo kits campaigns run on.
London-based, white-label, happy on-site or remote.

What we make

Make it. Shoot it. Ship it.

Environments are designed and built for the shots you need, then handed over as clean, shot-ready scenes your teams can capture from and cut into. When it helps, we can also grab key moments in-engine and supply usable promo and store-ready material alongside your own pipeline.
Between client jobs we run our own worlds and stories as R&D, so by the time we are on your brief we have already tested ideas, looks and workflows.

Trailers

Cut from the engine up

We help build trailers from the game outwards. One small team can handle scene build and in-engine capture, then work alongside your editors, or take on the full edit when you need extra capacity. Either way you get organised shots, a clear handover and, when asked, a finished trailer with matching key art, store visuals and social versions, all white-label and under NDA.

Key Art

Scenes built for stills

We treat key art as an extension of the edit, building and lighting scenes specifically for stills. Whether we start from your assets or build shots from scratch, you get clean, layered files and platform-ready crops for store, social and trailers.

Assets & modelling

Props, kits and characters

We build hero props, characters and hard-surface kits that hold up in close-up. That can mean refining your in-house meshes or creating new pieces from concept. We can rig and animate characters and props for the shots you need, or hand them back clean and engine-ready so your teams can light and iterate without fighting the files.

From our lab

From our lab: Neurofunk & worlds

Between client jobs we run our own experiments: Neurofunk, our ongoing comic and concept line, and a set of playable worlds we build in UEFN. They’re R&D sandboxes for pacing, framing and worldbuilding, so by the time we’re on your brief we’ve already stress-tested ideas, pipelines and looks.

Games from the Lab

Neuro Funk — Comic Series

Tap a character to read the episode synopsis and jump to GlobalComix.

Contact

Speak to Psyk

If you’ve got a brief, a rough idea or just a hunch, drop us a line or use our form.

Psyk Labs — Contact